The Church of Eilistraee

Clergy and Temples

Whenever and wherever possible, faithful of Eilistraee encourage drow to return to the surface world. They work to promote harmony between drow and surface-dwelling races, to establish drow as rightful, nonevil inhabitants of Faerûn. They nurture beauty, music, the craft of making musical instruments, and song wherever they find it; assist hunters and hunting; and help others in acts of kindness whenever they see ways to do so. Clerics are expected to be skilled in hunting and in playing at least one of the Dark Maiden's favored instruments (horn, flute, or harp). They must be adequate singers as well as fit, graceful dancers. They gather songs and musical knowledge constantly, and acquire training in the use of the sword when they can. Temples of the Dark Maiden are typically established in the mouths of dark caverns and in dim forests on the surface world from which her clerics can venture forth at night to brave the moonlight. It is rare for clergy of Eilistraee to found a temple below the surface. The Dark Maiden's clergy seek out pristine, natural sites that need little modification. These places of worship are developed much like those dedicated to the Seldarine. Temple complexes typically include a glade in which to dance, offering an unobstructed view of the moon, and a sheltered place away from the light of day (often an access tunnel to the Underdark). Other common features are a thick tree canopy, a lively freshwater stream, a forge and smithy, and a vein of iron or some other metal suitable for the crafting of swords. However, the simplest shrine of the Dark Maiden requires naught but a moonlit glade and a song (audible or imagined) that draws one into a dance.

Clerics of Eilistraee wear their hair long and dress practically for whatever they are currently doing. For rituals, they wear as little as possible. Otherwise, they tend to wear soft leathers for hunting, aprons while cooking, and rarely, armor when battle is expected. When relaxing, they favor silvery, diaphanous gowns. Most clerics prefer holy symbols of silver, typically worn as pins or hung around the neck on slender silver or mithral chains.

The church of Eilistraee has little in the way of formal hierarchy. Its congregants tend to gather in small, independent bands in deep forests across Faerûn. One individual is acknowledged as the high cleric of the faith, however: Qilué Veladorn, Chosen of Eilistraee, Chosen of Mystra, and one of the Seven Sisters. Qilué's authority is a subtle one, her words taken by most members of the faith as advice from a wise elder sister.

The Church of Eilistraee

Category: Temple
Scale: Multiplanar (19)
Preferred Skills: Craft: Musical Instrument, Perform (any), Survival

Affiliation Score

Title: Benefits and Duties

3 or lower

Brother/Sister:No benefit


Child of the Moon:

Does not suffer from light blindness; +2 racial bonus on preferred skills


Sword Bearer:

+2 Attacks vs. Lolth's minions;

Gain bastard sword proficiency*


Light of the Moon:

+2 sacred bonus to Charisma;

+4 racial bonus on preferred skills


Moon Dancer:

Gain Dodge & Mobility Feats;

Graceful Synergy; Freedom of Dance


Voice of the Moon:

+4 Sacred bonus to Charisma;

+6 racial bonus on preferred skills;

Vocal Synergy; Moonsong


Affiliation Score Modifier

Character level

+1/2 PCs level



Charisma (Per Bonus Modifier)


5 or more ranks; Perform, Survival or

Craft: Musical Instrument


10 or more ranks; Perform, Survival or

Craft: Musical Instrument


Wields Bastard Sword


Converts a fallen sister or brother to the church


Completes an assigned mission


Destroys an Artifact of the Spider Queen


Defeats a Violent Enemy of the Church

+1/4 CR

Charisma 8 or Lower


No ranks in Perform, Survival or

Craft: Musical Instrument


Performs an Evil act


Fails a Church mission


Graceful Synergy: A Moon Dancer's Perform: dance skill of 5 or more ranks adds a +2 synergy bonus to Balance, Climb, Escape Artist, Move Silently, Slight of Hand, Jump, Swim, & Tumble

Freedom of Dance: Once per day per point of Charisma modifier (minimum one) the Moon Dancer may, as an immediate action, invoke Freedom of Movement, which will last rounds equal to a Perform: dance check which is made when this ability is used.

Vocal Synergy: A Voice of the Moon's Perform: singing skill of 5 or more ranks adds a +2 synergy bonus to the following skills when they involve speech; Bluff, Diplomacy, Gather Information, Handle Animal, Intimidate, Use Magic Device

Moonsong: Grants the following bard-like abilities once per day per point of Charisma modifier (minimum one):

Countersong (Su): Moonsong may be used to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, a Perform:singing check is made. Any creature within 30 feet of the singer (including the singer herself ) that is affected by a sonic or language-dependent attack may use this Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the Perform check result for the save. Countersong has no effect against effects that don't allow saves. The countersong may be kept up for 20 rounds.

Fascinate (Sp): Moonsong can be used to cause one or more creatures to become fascinated with the singer. Each creature to be fascinated must be within 90 feet, and able to hear the singer. The singer must be aware of the creature(s) to be targeted. The distraction of a nearby combat or other danger adds a +4 to the target's saving throw. One creature may be targeted per two levels with a single use of this ability. Multiple uses may be used simultaneously.

To use the ability, a Perform: singing check is made. The check result is the DC for each affected creature's Will save against the effect. If a creature's saving throw succeeds, the singer cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits or stands quietly and listens to the song, taking no other actions, for as long as the bard continues to sing and concentrate (up to a maximum of 1 round per level + Charisma Mod). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the singer to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result.