SwordSage. Faithful Servant of Lloth. Skulk. Sellsword. Traitor. Slave. Aerekose has answered to all of these titles, yet none describe the fullness of his experience.

Standing at average drow height, Aerekose's features are classic drow. His long white hair is braided and kept wrapped around his neck. A plain brass ring keeps the heavy braid from loosening. His red eyes have a hint of sorrow about them, yet do not lack the innate cruelty found in the eyes of Lloth's favored children. His obsidian black skin reflects shadow as he moves, rather than light. An air of something sinister clings to the drow.

Aerekose affects a manner of dress that is atypical of his race. Though he wears a primarily black color scheme, the cut of his clothing is far more like that of a travelling Jesuit:

Odd protrusions hint at the arsenal of weapons beneath his garments, but only to the most observant of watchers. When combat begins, Aerekose releases the spring mechanisms in his robes that cause rods to extend over his shoulders, raising the level of his perceived shoulders by some 4 inches. This allows Aerekose's unusual combat style to hide the true position of his vitals from would be assassins.

Aerekose's History

As a youth, Aerekose (then called by another name) was no different from the other drow. He was stronger than many, more agile than a few, clearly bright, but not a standout student. He was trained as a scout and had great ambition to someday be a war party leader. Sadly, those ambitions ground to a halt when he led his team into an Illithid ambush. Taken as a slave (and, of course, a later meal) Aerekose lived without a will of his own. He did as commanded, whatever the task. As his strength began to fail him over the months of slavery, his captors deemed his usefulness was coming to a close. As an Illithid wrapped its tentacles around the emaciated drow, and a drop of acidic spittle spilled down onto Aerekose's scalp, he was struck by a moment of clarity. At the same moment the Mindflayer was struck by the fist of a Githzerai.

Githzerai lashed out at the Illithid city with surprising fervor. All around, the Illithid overseers were struck and many times destroyed before they could mount a defense. And as swiftly as the children of the Gith struck, so they drew back, having failed to get to the Overmind before its full defenses could be brought to bear. "Take me with you" was all that the disoriented, bedraggled drow could say to his rescuers. Two githzerai passed without noting his plea. A third felt uncharacteristic sympathy and said, "so long as you can walk and slow not our return to limbo, you may remain in our company". Despite his lack of nutrition and exercise, Aerekose recognized a gift of life when he saw it. Struggling mightily he kept up as the troop made their way to a temporary gate.

The Githzerai did not return directly to Limbo, but came instead to a monastery in a far desert. There, Aerekose was left to be trained by the monks of the monastery. And there, Aerekose learned of his dual nature -- his capacity for both good and evil, beyond selfish ambition and duty to a cruel power. Aerekose could not, however, come to terms with his solitude -- his lack of camaraderie. For the monks, though dutiful, loyal and efficient, were not of his kind. They did not understand his loneliness nor his burden.

Aerekose bears a scar upon his scalp (an acid burn) from the Illithid, perhaps even a scar upon his very mind from their constant intrusions, but he bears no marks upon his heart against them. They did as their nature dictated they must do. Finally grasping this, Aerekose left the monastery to seek his way in the world. Traveling the stairs between the planes, Aerekose began accepting "jobs" to make his way in this strange world between realities. Then one day, he met Streylatha. This strange drow female had sought him out, calling him one of the lost children of the moon. She promised a new life to Aerekose where he might be one with his people again -- this time the people of Eilistrae. He agreed to serve for a fee known only to Streylatha and himself. A bargain which must be filled every year, lest his service come to a close.